channel 03
The Arcade
Seven machines, seven ways to play with dots and dashes. Never touched Morse before? Start with the three marked no code needed — rhythm, memory and detective work carry you in.
GM 05 · no code needed
Repeater
Simon says, telegraph edition. The station taps a rhythm — repeat it back. One more beat every round.
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GM 06 · no code needed
Cipher Files
Crack intercepted transmissions with the code chart at your side. Ten case files. Pure detective work.
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GM 07 · no code needed
Morse Pairs
Classic memory pairs: match each letter to its hidden dot-dash pattern in as few moves as you can.
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GM 01 · casual
Daily Signal
One secret word a day, transmitted by ear. Six guesses — every miss slows the signal down. Share your result.
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GM 02 · learner
Echo
The listening trainer. Hear a character, name it, level up — the Koch method disguised as a game.
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GM 03 · operator
Key Master
Sixty seconds on the telegraph key. Tap real Morse — dits, dahs, rhythm — and post your speed.
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GM 04 · arcade
Signal Rush
Signals flash on the wire faster and faster. Decode before the tick runs out. Three lives. Combos.
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New to Morse? Warm up with the alphabet chart or the translator first — then come back and beat the machines.